Is it on purpose that armor and resistance numbers don't seem to add up? The base armor/resistance from equip is correct on the character screen, but any +armor on the item for example is not being added. Is it just visual, or is it not correctly being taken into account? In some cases, especially later on, it's quite a difference.
I was going to agree and...ow...its you lol But Indeed, so many crapy games get reviewed sometimes, and they don't review this gem.
You can't balance around postgame. It just doesn't work. If the core game is out of whack, and it is (lvl 25 and I either die horribly or not at all, depending solely on one broken overweighted stat), then post game will merely inflate the problem. Ill say it again: any problems existing now will merely be magnified in infinite dungeon once lvl 9 is fixed. Everything we've been talking about will become more stark and apparent.
MOVING ON I personally LOVE how Utilize corpses works with the Duraman. It allows you to skip Life regen and Mana regen altogether on your gear, going for straight defense and attack rolls. You have access to a near infinite number of good quality food and potions, easily spammable. You can even skip Life leech on your gear for even more atk rating rolls. I use Round Attack and Shock wave on groups of Mobs, then Corpse for free mana and Hp. Repeat.
Yeah, also tired of trying to explain the same sh*** to lvl20 players with 1h of playtime...hope they go read the other 22 pages.. I'm also a Duraman, I use two builds, one for farming lots of low health mobs, on that I use a Mythical blunt (Club of dagda) that do AOE on every basic att, with 'Round Attack' skill to give a range boost when needed, also, if Im below half hp, I use 'Ritual Attack', that when used with the AOE blunt, leach from everymob around me, so, back to full health! Now, for mobs way above my level (when there was any lol, neeeed infinity dungeon ) I use a Mythical bow (Whiffleforce), that do knockback on each attack, and when I get any damaged, I spam 'Ritual Attack' to heal back!
But bow's damage is based on Speed isn't? Unless you dump points in speed on your Duraman, your damage is going to be super low when using anything else but melee. Or am I missing something?
Thanks Bashem and LastOne, for those last two Duraman build posts! Some awesome ideas there. I pretty much relied on Ritual Attack the entire story mode for health regen but I'm going to try these other ideas when infinity is fixed. Especially love the idea of actually having AOE! Edit: yeah, I never would think to use a bow on my Duraman.
Yap, but I have about 60% of my stats on speed 40% on str, and the gear give me the extra mana. To use AOE I dont need very high damage, since they are low hp mobs, I do need lots of def, and the gear gives me that Ill post a screenshot with my stats when I get home !
Is there a list of mythic items? I know I want a staff of snails, but don't have the 55k to shell out on the free market. I also think finding armor and resist items will serve me better first. Also curious if there are other mythical staves.
so far the only staff i've seen is the snails one. Lastone and me are the only ones lvl 50 ingame and neither of us have seen any other mythical staves
Hey Doug84, I think Manbat may have plans to release a website or something with the an oficial list/help, do you Manbat? Would be amazing =D But so far, here is the Mythical Itens that I and rsfaller found combined, ordered by gear lvl Code: Name - lvl - type - Special Power ------------------------------------------------------------------------------- Hags Ladle - 5 - Helmet - Can cause indigestion Hags Caldron - 5 - 1h melee - Cam cause indigestion The Mark of Catman - 10 - Helmet - You dodge 5% of attacks The Farmer Pecker - 10 - 2h melee - *none* Robe of the Fire rat - 15 - Robe - *none* The Horned Skull of Sayre - 15 - Helmet - *none* Fail-Not - 18 - Long Bow - *none* String of Toes - 20 - Belt - *none* Staff of Snails - 20 - Staff - Slows Down hit enemies Wynebgwrthucher - 25 - Shield - *none* Axe of Perum - 25 - 2h axe - Sshot lightning occasionaly Club Of Dagda - 30 - 1h Blunt - You attack everyone around The Demon Head - 30 - Helmet - You ocasionally reflect att ??????????? - 30 - Sword - ????? (I saw for sale once) Hide Of Leviathan - 35 - Paldron - *none* Belt of Barbarian King - 40 - Belt - You Berserk occasionally Whiffleforce - 50 - Long Bow - Knocks back hited enemies Armor of Beawulf - 50 - Armor - You Berserk occasionally I dont have the *nameless* lvl30 sword and "The Demon Head". In case you guys wondering, yeah, I'm collecting them lol, that the type of thing you do when your are 50 and the update never coooooomes haha =(
This would be very time consuming, and I would rather spend that time on upgrading the game with new features, or trying to promote it, to acquire new players. (at least for now). I'll look for a best place to start a Wiki maybe. Here is quick list of Mythicals: Belt Of Barbarian King String Of Toes Hide Of Leviatan Dragon Tooth Pauldrons Wynebgwrthucher Green Armour Houken Robe Of The Fire Rat Caduceus Snorting Hat Staff Of Snails WhiffleForce Frostbites Gale Gloves Seven Leage Boots Club Of Dagda Axe Of Perun Armor Of Beawulf Ancient Hags Ladle Ancient Hags Cauldron Hags Ladle Hags Cauldron Drizzleshield Talaria Dragonhorn Mjolnir Holy Grail The Can Ichaival Catman Hat Deamon Head Kavacha Fail Not The Horned Skull of Sayre Farmers Pecker I won't tell any stats, to not give a spoiler. Its very likely that this list will expand over the time, as those are quite easy things to add. Hags Caultdron and Ladle are dropped from the Witch at 10% chance Farmers Pecker from the farmer at 10% The rest is random, just based on the level.
Your Dps is buffed with potions or not? That's insane with that Def =_= PATCH IS OUT! Oh wait no it's not.
Ah! Am I the only one playing the 3 classes? And I can't stand the swamps anymore, I just can't. I just did a run in the castle just for fun without getting any exp, and man what a change of pace!! The colors, the enemies, walls! What's the ETA on the patch? Any idea?
This is unpredictable, depends on Apple. If everything goes smooth, will be out in the begging of next week.