Universal Star Harvest - Doom For Profit (by Calin Matney)

Discussion in 'iPhone and iPad Games' started by Boardumb, Apr 6, 2016.

  1. ult

    ult Active Member

    Jan 20, 2013
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    Thats great news to hear!
     
  2. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    That's awesome. Ads don't effect me no more I paid! Hehe

    I'm happy you are expanding to other platforms. You have a great game. You really do. It's just a hell of a fun time. I'm happy you are tweaking the controls. Also adding a persistent basic weapon will be ass kicking!

    Just a really great job overall. It's a beautiful game with so much replayability and absolutely a great value for the asking price. That's why I give you 5 stars. It deserves it.

    Billy

     
  3. NakedChicken

    NakedChicken Member

    Apr 6, 2016
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    Alright update is officially submitted to Apple. I fixed the overbearing ads and touched up the controls a bit. You'll also have a slider in the controls options to set the virtual stick sensitivity to your preference.
     
  4. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    That will be great! So hopefully in a week or less!

    I've been upgrading the pulser. I'm throwing shit everywhere now lol

    Billy

     
  5. torikul

    torikul Well-Known Member

    Apr 4, 2016
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    Going to try on iPhone 5s

    Let you know the feedback. :p
     
  6. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Awesome game, can't wait for update!
     
  7. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Actually pretty fun! It's fun upgrading since it gives you a sense of progress, but I can see it getting a bit repetitive after a solid chunk of playing. Also the mission that only has little drones to feed the sun only gives me like $300 because it's hard to not get hit without losing time.
    Great for short periods though
     
  8. NakedChicken

    NakedChicken Member

    Apr 6, 2016
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    Update has finally hit the store! Let me know what y'all think of controls tweaks. Other control ideas welcome. After watching my son play for a while I was thinking I might add a "flick control"
    Flick in a direction to move that way and so on.
     
  9. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I love the sensitivity slider. It's perfect. I dialed it way up and the ship turns on a dime! Great job dev and thank you.

    On the next update though you just have to change the typo. You spelled sensitivity wrong hehe.

    Will you also still be adding a basic persistent weapon? I'd really love that.

    I really love this game.


    Billy

     
  10. NakedChicken

    NakedChicken Member

    Apr 6, 2016
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    Hah, that's what I get for rushing to get an update in. Thanks for pointing it out.

    Persistent weapon is also on the way. A big request from my kids as well as you guys :p

    Also working on the android and Windows phone versions.

    Stay tuned!
     
  11. NakedChicken

    NakedChicken Member

    Apr 6, 2016
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    Looking for suggestions for the persistent weapon.

    I was thinking of making the beam weapon button activated and just have it charge over time.

    Other ideas?
     
  12. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #32 LordShad0wz, Apr 19, 2016
    Last edited: Apr 19, 2016
    There's already a beam weapon. I was thinking pulse cannons that drain an amount of energy when fired. There would be a bar to show how much energy you have somewhere on the screen. You could have it upgrade able to have a better energy reserve.

    Billy

     

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