Stenches: The Zombie Game to End All Zombie Games (From the Creators of Trenches!)

Discussion in 'Upcoming iOS Games' started by ThunderGameWorks, Jun 29, 2010.

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  1. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    What about online multiplayer? Please tell me it's being considered/worked on
     
  2. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    Absolutely! The biggest barrier is us waiting on Apple to get us GameCenter which will allow for matchmaking and peer to peer online multiplayer.
     
  3. Obscure

    Obscure Well-Known Member

    May 2, 2010
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    Yeah, that's a widely know fact, the same as who won the war, brush up on your history mate, geez. ;)
     
  4. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
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    Hm, I kind of held out buying Trenches when it was on sale to buy this instead. Hope it comes out soon :p
     
  5. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Don't do that! Buy the iPhone version, the iPad version when it comes out and Stenches as soon as it arrives!
     
  6. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    So any thoughts on this? /\
     
  7. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    Wow! :eek: There is a lot of stuff/thinges/majigs... listed in those parentheses! It is definitely a possibility to add such a mode. We will play around with that and see if it can be fun. :) Thanks for the feedback.
     
  8. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    No problem, I had more to add but thought I would keep it short ;).
     
  9. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    No, please bestow us with your delectable desires of design and development!
     
  10. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    #210 iVaro, Jul 24, 2010
    Last edited: Jul 24, 2010
    Is it still too early for an ETA?
     
  11. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    To continue my thought then...

    What about super units then? Such as a captain with very low health but a ridiculous attack? The captain/commander could attack via a super that is man made (dive bombers, aerial attacks, artillery, dropping mines/spikes over an area, creating a very strong-short/tall wall, dropping cargo crates of money/weapons/units, napalm an area, drop paratroopers in with their own class, go transformers and have a rail-gun fire across the map, gas bomb dropped/either explosion or covers area with fuel to ignite/possible touch mechanic, or nuke the map...).

    Other natural/random supers would be meteors crashing in, space debris/satellites falling, acid rain, space laser cannon, meat/zombie food dropped on zombie base to attract them there, hurricane, and stuff stated in previous post.

    Some Unit ideas: captain (see above), paratroopers (have a team of three, one with a machine pistol/pistol, another with a bazooka, and a third with a sub-machine gun), Tesla suited men (fire arcs of electricity that does some/third damage and jumps between units), flamethrowers (as the name implies, death can allow for an explosion or leak of fuel/ignited by other flame troops), missile/bazooka/flak troops (fire a ballistic weapon, good against air), veteran engineers (construct a s.a.m. site to protect base, turret/similar to a beach head, places mines/traps/pitch ditch, digs moat/swamp like area to greatly slow enemies), Sniper (made of two units/one fires), Chemical suit units (fire radiated slugs/crude chemicals/acid/destroys the ground/creates a chemical pool to some damage over time).

    Fun units: ninjas (move quickly, blend in the background, throw shurikens/kunai) - would have a mode to themselves (ninjas vs. zombies?) where they are all that can be built and do have an advantage but to hide the unit either tap with two fingers on the screen or the unit themselves; samurai (move slowly, heavily armored, do not retreat, use a samuarai sword (pick any variation), strong attack) - would be found in the ninja mode or something similar. [Possible Eastern units for another faction/time period?]

    Different locations such as the city, country, farm, jungle, factory, famous landmarks, capital cities, a bridge, secret base, underground, or in space!
    Also moving through barbed wire causes damage, fire causes burns/self ignition, radiation causes damage/mutation.

    Game mode: a roulette or a choice of 3-9 boxes are shown for each wave/minute, player chooses 2-6 of the boxes and is awarded the units/supers in the order chosen. There is no down time to deploy units or use supers. To balance the mode, for every unit on the screen 1-3 seconds is added to the time until the next draw or a max cap of units is placed on the map but the drawing of the units/supers continues and are held in queue.

    Well those are most of my ideas so far, I can elaborate on anything if you need me to. in addition, most of the items/supers/randomness is for the mode I referred to previously, though I don't mind seeing them in the core game as well.
     
  12. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    Yes, it is still a bit too soon. Sorry to say! We focusing on our continued dedication to adding more and more features that it makes tough to say when. :rolleyes:
     
  13. Mondae

    Mondae Well-Known Member

    Feb 26, 2010
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    Perv, why do you care?
    Is the new trenches campaign within view of submission?
     
  14. glowinthedarkcheese

    Apr 23, 2010
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    You might want to break out a history book...
     
  15. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    We expect the newest update which includes the German campaign to be done very soon and within the next few weeks.
     
  16. Registeel

    Registeel Well-Known Member

    Jun 29, 2010
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    Will this be free or DLC?

    (That rhymes :p )
     
  17. Obscure

    Obscure Well-Known Member

    May 2, 2010
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    Australia
    They had nuclear bombs and rail-guns back in World War One, how else do you think the Allies won the war.
     
  18. Wired360

    Wired360 Well-Known Member

    Jun 12, 2010
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    Experimental weapons are always fun! (see my giant post above!) :D
    In addition many of the weapons that seem impossible were not so (space laser was not, but sounded fun to have), they were considered experimental and there was hope it would work. I just added them just in case the developer may like them. Also there were no zombies back then if you are going to be critical. Anyways, if we were to say WWII era only, then I believe the artillery from the German side could use a long range "Big Bertha" to decimate a large portion of the allies troops. There are also various other weapons and units from that era. I apologize if that sounded in any way offensive, it was just me explaining myself. :)
     
  19. ThunderGameWorks

    ThunderGameWorks Well-Known Member

    Nov 14, 2009
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    The German campaign will be a free update to Trenches! :cool:
     
  20. glowinthedarkcheese

    Apr 23, 2010
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    #220 glowinthedarkcheese, Jul 25, 2010
    Last edited: Jul 25, 2010
     

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