http://shoryuken.com/2013/08/05/from-fighting-games-to-making-games-part-3-mike-mike-z-zaimont-lab-zero-games/ Capcom didn't follow any of that second answer with SFxT Mobile, and Nexon with Arena.
Very bad but I hope that Arena will destroy Volt, this thread is the longest in toucharcade and Capcom??? They never update the game from years. These are their thanks regards the community. With arena I hope in a better improvements and new costumes and fighters.
-No new costumes or fighters -Same game engine and game (copy paste) +Full screen for iphone 5-5s-6-6s +Retina display menus -Bad netcode (sfxt bad) +Replay value High -Missing training room options -+Charge character no need charge super/ultra -Your first character pick is useless and only way to get a strong character is random -Ultra animations still not 16:9 resolution +Has Game Master support +Online auto save (google plus/facebook/local/nexon) +Rage Quitters loose credits and points and winner still gets points and rewards (when they rage quit you fight vs dummy) -+Still debatable ranking system -No search replay function just random replays -Cant save replays locally -Need credits gor everything you do (including friendlies), Pay to Play -Pay to win -No search friend function -No BN (Battle Network community) -Need Wifi or cellular connection to play -Stats and Boosts might determine the battle result. -So far the game i think is only for korean players. So tognesimo are you still blind? Volt > Arena Edit: +Free Game +possible to be as strong as anyone else with in game currency
because of Capcom, They ignore all the petitions about the games and the community's request. A 3ds porting of ssf4 is going to sell well but Capcom is blind and doesn't hear player's request.
But performance on i4S sucks. I'll wait for 8.1 or whatever. There's a KoF bundle with 98, 97 and KoF-i 2012.
SFIV: Arena doesnt have gamecenter but you will be able to fight vs android and ios users. Maybe the reason for the crappy netcode? Edit: though one good thing about the netcode is that even in lag you can combo properly so 0 input delay always.
KoF seems similar to the console version to me, and most tierlists have Leona on the bottom. Daimon has pretty nice AAs but I don't know how to confirm anything in the game. Right now I play King okay because of how much I've seen her on stream. By that I mean I can actually combo with her. I have a bad Andy and a mediocre Beni. Does SF4 arena have new characters?
Kof has been my go to game lately. I just practice combo loops alot, try beating all the combo trials. Practice combos that are not in the combo trials and that are long enough. Try comboing from lows or jabs. Sf arena has no new chars.
@varo: did a ping test at my uni and horrible.jpg pretty much everywhere I went. maybe we can try later tonight or something D: @yardier: I'm finding it really difficult actually. The combo system seems to be really rapid, though a little less precise than sf4. Weirdly enough, I've always had more trouble cancelling than linking in console sf4, and to me KoF feels like cancel-cancel-cancel-cancel even when it is really just a link. Adding in the spacing-dependent drive cancel stuff and it's probably the most difficulty I've ever had in a fighting game ever. I do like a challenge though. I think I'm going to try learn K', Iori and Elizabeth. I really love the way they play. No new characters? That's... really really disappointing. I would have liked to see a bunch of chars. Yang, Oni, Gouken, Rufus, a whole bunch. That being said, some characters are probably close to impossible to program in non-awkwardly. Gouken, Gen, etc. It seems like a lot of characters whose strength lie in their options are pretty shafted to begin with. The fact that Yun has two divekicks - n.jump and f.jump, and Fei with his "can I have more normals please" are pretty much rekt. @tierliststuff: Pretty much what I suspected. I still find Sak's position at the bottom of the list a bit suspicious because of how good her normals are (and how much stun they do). It seems that cr.hp is one of the few reliable AAs vs. Gief and partystarting shenanigans seem fairly reliable. She has a really easy safejump off anyone without a 1f dp - throw, cr.jab, j.hp and it crosses over in the corner. And her 1f stand hp is kind of really amazing and her focus is BS-tier. @cammy vs sim guy: Matchup probably is better than it is in console because you can't option select drills or something. On the other hand, one-touch ultra punish. Tbh you can probably frametrap most cammys who aren't super dp happy and if they are you can probably just block and punish with stretcharms.jpg. If she's walking at mid range, cr.hp hits low and is actually impossible to block online or something. >_> Just don't try the jump back stuff because she'll own your soul.
Give Kyo a chance. He's the easiest character of the game by far (unless we count Athena with her cheap zoning and Maxima with his stupid Vapor Cannon). DP, air Super, nice normals and very easy combos.
Is Athena very good? Her combos seem pretty difficult and it looks like her anime-style meaties might be difficult to time.
Why Sakura is bad -Lack of cr.MK -Hard combos that deal pretty poor damage (especially when compared to Yun and Viper). (Also, tatsu loops are shorter than in AE) -No uppercut/way to beat frame traps -Bad fireball -Bad Ultra damage -Bad Stamina Redeeming features -A few good normals (s.HK, cr.HP) -Easy links into ultra Her better safe jumps are dash, j.HP/j.MK after Throw or cr.HK My favourite safe jump of hers is after landing EX tatsu, Ultra, Shouoken (srk), j.HP or dash x3 instead of Shouoken midscreen
So someone mentioned a long time ago that with Dhalsim, if you throw Makoto and then dash, you go over her body. This also works if you slide. Anyone else find anything else like this? With Makoto/Dhalsim/Others?
That vega glitch with st.hk that cause cammy to appear on the same side after crossover safe jump while vega was knockdown. Thats about the only thing i can think off other than what we already know. the hop kicks (blanka/vega), akuma/sakura tatsu, sagat tiger knee, fei/yun/chun overhead, abel roll, viper ground burn kick, cammy hooligan cancel. Ryu tatsu under soecial conditions, ken ex tatsu, bad but chun sbk and ken normal tatsu too.
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