Funny screenshot (look at enemy resource bases) We almost finish update v 1.6: - 6 new cards (3 attacking and 3 tactical) (!) - new well balanced hiscore formula - A.I. is improved again (added anti-suicide and another things) - some bug fixes - some spelling fixes And im thinking about changing nuke victory conditions to 70. What you think about it?
While I can't put my finger on how the AI is weak, can we still expect some improvements to it and or eventually a Hard AI (without getting any cheats)?
Yeah! You have the greatest take on the whole Arcomage/Magic Realms style gameplay out there as this is a far superior and deeper game than those PC counterparts. Keep it up!
I think 70 sounds good for victory conditions. It's been too easy before to build up, seeing how perimeter and build cards outnumber attacking cards.
I like the changes that are forthcoming. A new scoring formula + new cards? I like it. I agree that going to +70 would be better as well. I think it will balance the game better overall.
Btw, all of you can suggest any new cards for Strongholds. Best 3 (in our choice) will be added in upcoming update.
Renovation - +1 Armoy +1 Factory +1 Barracks -6 Armory Resources -6 Factory Resources -6 Barracks Resources Cost: 0
Not good, because if you havent resources card will play without it and make +1 +1 +1 but not -6 -6 -6.... Next =)
Harder They Fall - Enemy Stronghold -10 Enemy Stronghold > Your Stronghold Enemy Wall -10 Enemy Wall > Your Wall Cost: 25 Armory Resources
Do they have to fit the formula of the other cards? cause I have ideas for other cards that would effect the game AND give positive or negative bonuses for scoring and cards that are played for defensive buffers
Well for the first kind I was thinking of something like Plight -20 both Mercs -5 both Barracks 0 cost However when the game is over you get a deduction for using it because the Corporate Overlords hate doing damage to their own facilities. I like the Kamikaze card that VoodooVyper suggested. But I think it should be -20 from both strongholds. Cause I would play the card when I have no Mercs to lose... which means I get an awesome game ending card with little to no downside
Hmm, you know what would be a nice small addition to the game, an encyclopedia of the cards. Allowing players to scroll amongst them. Maybe have statistics for each card like how many times it was used (by you and the enemy) and how many times it was discarded. As it stands, this idea doesn't add anything to the game play, but it's a nice filler for the game. Maybe something to think about for the devs to consider making on a rainy day