iPad Strongholds (by Digital Worlds)

Discussion in 'iPhone and iPad Games' started by VeganTnT, Apr 29, 2009.

  1. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    iOs Team Lead
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    #361 Ashenebal, Jun 4, 2009
    Last edited: Jun 4, 2009
    Funny screenshot (look at enemy resource bases)
    [​IMG]

    We almost finish update v 1.6:

    - 6 new cards (3 attacking and 3 tactical) (!)
    - new well balanced hiscore formula

    - A.I. is improved again (added anti-suicide and another things)
    - some bug fixes
    - some spelling fixes

    And im thinking about changing nuke victory conditions to 70. What you think about it? :confused:
     
  2. LordGek

    LordGek Well-Known Member
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    While I can't put my finger on how the AI is weak, can we still expect some improvements to it and or eventually a Hard AI (without getting any cheats)?
     
  3. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    Yeah, i forgot.

    - A.I. is improved again (added anti-suicide and another things)
     
  4. LordGek

    LordGek Well-Known Member
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    Yeah!

    You have the greatest take on the whole Arcomage/Magic Realms style gameplay out there as this is a far superior and deeper game than those PC counterparts. Keep it up!
     
  5. GaiaIllusion

    GaiaIllusion Well-Known Member

    May 6, 2009
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    I think 70 sounds good for victory conditions. It's been too easy before to build up, seeing how perimeter and build cards outnumber attacking cards.
     
  6. drach

    drach Well-Known Member

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    I like the changes that are forthcoming. A new scoring formula + new cards? I like it. I agree that going to +70 would be better as well. I think it will balance the game better overall.
     
  7. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    Btw, all of you can suggest any new cards for Strongholds.
    Best 3 (in our choice) will be added in upcoming update.
     
  8. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Renovation -
    +1 Armoy
    +1 Factory
    +1 Barracks

    -6 Armory Resources
    -6 Factory Resources
    -6 Barracks Resources

    Cost: 0
     
  9. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    Not good, because if you havent resources card will play without it and make +1 +1 +1 but not -6 -6 -6....

    Next =)
     
  10. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Harder They Fall -
    Enemy Stronghold -10 Enemy Stronghold > Your Stronghold
    Enemy Wall -10 Enemy Wall > Your Wall

    Cost: 25 Armory Resources
     
  11. VeganTnT

    VeganTnT Moderator
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    Do they have to fit the formula of the other cards?

    cause I have ideas for other cards that would effect the game AND give positive or negative bonuses for scoring

    and cards that are played for defensive buffers
     
  12. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Ah, is there way to make the cost apply to more than one resource then?
     
  13. Ashenebal

    Ashenebal Well-Known Member

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    Nice one. But name is too long.
     
  14. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Kamikaze -
    Enemy Stronghold -20
    Barracks Resource -20

    Cost: 25 Armory Resources
     
  15. Ashenebal

    Ashenebal Well-Known Member

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    Yes, they have.
    We cant rebuild game mechanics before multiplayer version. It takes too many time.
     
  16. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Ah really, whats the max amount of characters for a name?
     
  17. Ashenebal

    Ashenebal Well-Known Member

    Apr 29, 2009
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    No, im afraid not.
    Its a basis of game mechanics
     
  18. Ashenebal

    Ashenebal Well-Known Member

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    iOs Team Lead
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    ±11 in each string
     
  19. VeganTnT

    VeganTnT Moderator
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    Well for the first kind I was thinking of something like

    Plight
    -20 both Mercs
    -5 both Barracks

    0 cost

    However when the game is over you get a deduction for using it because the Corporate Overlords hate doing damage to their own facilities.

    I like the Kamikaze card that VoodooVyper suggested. But I think it should be -20 from both strongholds. Cause I would play the card when I have no Mercs to lose... which means I get an awesome game ending card with little to no downside
     
  20. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Hmm, you know what would be a nice small addition to the game, an encyclopedia of the cards. Allowing players to scroll amongst them. Maybe have statistics for each card like how many times it was used (by you and the enemy) and how many times it was discarded. As it stands, this idea doesn't add anything to the game play, but it's a nice filler for the game. Maybe something to think about for the devs to consider making on a rainy day :)
     

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