A lot of people complained about the dialogue being at the start of a level, so it was moved to the inn in SQH
I have to agree with most of what it says. This game is pretty tedious and is essentially a point A to point B platformer involving swinging instead of jumping. There are no enemies, power-ups, or lives to collect. If you fall you just start again. The items you can buy such as new hooks and hats don't actually do anything and I feel like I've been cheated out of my money simply because there is no lite version.
I'm enjoying it a lot.. I see it as more like a racing game (dressed up as a platformer) where you learn the courses and gradually improve your lines. On a touchscreen system it works far better than any normal platformers do, for me anyway... I adore the graphics and the hats and the humour, it all comes together beautifully and makes it an atmospheric little world I like hangin' out in.
I figured that I would eventually be humbled by my own success. During testing I kept complaining about the developer scores being too high. Then, randomly, I started doing really well. Now I unlocked and beaten all nightmares except Magma Ruins. Sorry for the complaining fellow testers! XD
That site is very strange to me. I noticed he referred to Quickhook as a "measly little timing game" and yet gave a perfect score to Robot Unicorn Attack. I don't think he put into words why he actually dislikes the game; the facts presented are pretty contradictory. What's even more strange is that Zombiegame (our first attempt to work in the app store) is reviewed on there and it scored higher than QH. I'm honestly at a loss there. Maybe he REALLY hates gnomes.
Seems like their reviews are not very consistent. Not a recommended website to go to. Best way is to check reviews from forums. You get to see various opinions and are led to make a more informed decisions in getting apps. I find SQH is a great leap from HC! Hope there'll be more updates with more levels. Kudos to Kepa for another great game.
Yeah, they used to be an OK website. I like the other blogs attached to it (IndieGames, GameSetWatch, etc) but lately FingerGaming has been terrible. They picked up new reviewers a couple of weeks ago, and I think that has something to do with it. Not to mention they're always late. Always.
I never played hook champ, but went with super quick hook after seeing guise's glowing review in the app store. It's a fantastically conceived game. The entertainment structure is abyssmal, however. I'm not just saying that because I can't be the 'champ; the fact that one needs to beat the scores of developers and/or beta testers in order to unlock the challenging levels rankles. I was just getting into this game and trying to master the hook mechanics. Most the the levels I've seen so far have been easy to moderately challenging, leaving the more interesting ones inaccessible - is that how a developer treats early supporters? Also, what's with the 38k+ avalanche scores with no replays? The least credible have the least representation in those cases. I would believe those scores only if I saw a hands-on video of someone scoring at least half that. How about a 20k YouTube video from one of the developers or testers in order to show the rest us how easy this game must be for you? Any publicity would be good for your game, so you have nothing to lose. Again, this is a fantastically conceived game. Skillwise, I judge it to be about halfway between Squareball and Canabalt, the latter comparing well for it's endurance aspect. There are no sections in the SQH levels I've seen so far that compare to the difficulty of Squareball levels such as The Pit; getting most of the coins is easier than getting raw gems. So there.
Lazy and Crap. wow these guys sound like the real new bastion of online "jounalism" It's a shame really that its not print media - I can't wipe my arse with my computer monitor.
I'll address these two points. First, you don't need to beat tester scores or Kepa's actual scores, as those would be unfairly high. Al of the "developer scores" which are used in the game have significant amounts of "dawdling time" built in. Usually 15-20 seconds, if you get all of the coins. These scores were tested by the beta testers (which, believe it or not, was not hand-picked off the top 10 scoreboards for Hook Champ, we had a very wide surfeit of skill representations in the testing group), and the general consensus was that they were perfectly fair, as it basically amounts to being able to go through the level after finding all of the coins without dying, something which shouldn't be too terribly difficult with a bit of practice. Further, the only levels which are locked by scores (aside from the 2000 in Avalanche lock) are the "nightmare" levels, which are designed to be more challenging and thus have more difficult unlock requirements. Second, I can attest that those 30k+ scores are legit. Pilzi is damn good at avalanche mode, and she had a bit of a rivalry going with qpawn during the beta. There is no hard limit for how far you can go in Avalanche; after a certain point the avalanche's speed is capped, and as long as you can recover quickly from your mistakes there's actually no difference in terms of difficulty between getting 9k and getting 50k, it's just a matter of endurance. In-game replays are coming in a future update; for now your best chance of seeing one of these high-scoring games is for you to send a challenge to one of the people who is setting the high scores... of course that would require you to keep up with their ghost yourself though. I wouldn't mind recording a video, except that the only means I have of doing so is my girlfriend's phone, and I don't think she'd let me use it for these purposes.