Super Quickhook took a much more casual approach as opposed to Hook Champ. And just because you might see the secret areas in the game as pointless and silly, some of us find them to be silly and fun. And there's a good deal of satisfaction that comes with finding a secret area. Maybe not as satisfying as if I had to go back to a level when I got a certain power-up and finally made it up that last half-inch piece of rock to get to that area... but it's still satisfying. To say "any decent platformer" has numerous secret areas and levels that you revisit when you get certain power-ups later in the game is rather hollow. Super Mario Bros., Super Mario 64, Crash Bandicoot, Sly Cooper, Jak & Daxter, Soosiz, Plushed... these are all platformers that are all much more than decent. And you know what they share in common? Simple goals, simple level layouts, occasional secrets lying around, and most of them don't rely on power-ups to find too many secret areas. Not every platformer out there has to be Metroid or Castlevania, which it seems you're referring to with talking about secret areas, opposition, power-ups, etc. Super Quickhook also has simplicity in mind. Simple goals, simple levels, simple secrets. It's all there. But the awesome thing about Super Quickhook is that, much like the original Super Mario Bros., it uses simplicity to its advantage. The levels are simple to get down, but the thrill of the game is playing them over and over to get the best run possible. In games like that, I don't see a need for enemies. The opposition is yourself. You can either go really slowly in the levels and not get too many points, or you can try to fly through those levels, remembering which blocks to grab onto, where the coins are floating, and get the best possible time. So yes, technically-speaking, there is an enemy. A faux-timer of sorts that you are in charge of. I take it you didn't get too much satisfaction out of swinging through a level perfectly, a run going so smoothly, and then finding you beat your own high score? If that didn't happen to you, let me tell you a secret: It's happened to most of us in this thread. Just because you don't see the satisfaction in speed-runs and secret areas doesn't mean a lot of us share that feeling. I can guarantee most of the people in this thread (including myself) love that feeling of flying through a level, going the best possible route, and getting that speedy record. I can't guarantee all people share the great feeling of finding a secret area, but I can certainly vouch for myself when I say that I adore that feeling. Though secrets dealing with campfires aren't as satisfying, finding a nook at the bottom of the level that leads you to an angry bear... there's something satisfying about that. I agree with what you say about "silly", though our connotation of silly is different apparently. I like the silliness of the secrets. What other game can you find a giant bunny laying down in a cave? So... there's my two cents that you may or may not have cared to hear. If you read this post all the way through, here's a cookie. *hands you a cookie* Viva la Hook games
Hi, bluewomble88, you do not like the game, everyone is entitled to their opinion and it should be respected. Issues I have with your comments are: Were you familiar with Hook Champ? Being familiar with Hook Champ might have offered insight to game play. Did you check out the screenshots and videos before the game came out? Doing this would have provided direct insight to gameplay. How quickly did you buy the game after it went on sale? Quickly buying anything before asking questions or gathering information sometimes leaves one unsatsfied with a purchase. I did think I read a post by you where you said you liked the game, was I wrong? Then later, you posted that you felt cheated of your money. If you had done the above and maybe waited to buy the game, it may have kept you from being an unsatisfied customer. For me, this is just a nice casual game that me and my son can both enjoy playing, this is what I look for. It appears you were looking for something this game is not. David
If I would compare this to any game, the best comparison would be Glyder. The main focus is more on exploring and trying to find all the secrets in the level. And once you've done that, you can always go back and try to perfect your scores. That's what the game is about really, as was Hook Champ. If you were looking for a new platformer, then yes, this is sadlly not it. If you're looking for a nice high score game with some added depth in the form of exploration, then this is your game.
as I was saying, you very obviously haven't read jared's review yet. Admittedly, I disliked this game when I first plyed it, bu only because I sucked. The learning curve takes time, but once you get into the swing of things (pun not intended), it's a really fun game. Sure, this isn't mario, but that doesn't mean it sucks
Hey. I'm flattered that you picked this up based on my review, Grubjelly. Some others have already responded to your post, so I'll keep this short. The first and last paragraphs of your post seem contradictory. You mention that the levels you've seen so far have been easy to moderately challenging, then lament the fact that you can't beat the developer's scores to unlock the harder ones. I'd recommend giving the game a little more time, learning the level design, collecting all the coins, and completing the level as fast as possible. I'm sure you can top the developer's scores that way. There are sections in the harder levels that match the difficulty of Squareball; you just have to practice enough and complete the earlier, easier levels. It takes a while to get used to the hooking mechanic. As for the high scores, I've seen you post similar doubts in any number of forums (NanoFighter, Compression, Icarus-X...). You seem highly suspicious of any score that you can't match by playing for a little while. I posted a 29K score on Avalanche! last night--I can assure you that no cheating was involved. TheSporkWithin's reply to your post contains more details. Finally, if the Avalanche! scores seem fishy to you now, just wait until qpawn gets down to business. Hope you give this game another shot.
Dude same, Castlevania Symphony of The Night was AMAZING!!!! I have played that game more then atleast a 1000 times, and now all I do is speed runs, which is the whole point to my point... ....and my point is yes everyone has their own opinion of the game, and that is fine, but like a bunch of people above me are saying, did you play the first Hook Champ, because that game was MUCH tougher then this one, and maybe the casualness or "simpleness" of this game turns you off, and by all means if you think this game is to easy, then I would suggest picking up the first Hook Champ, that game is scoped more to the hardcore player. But yes I think the person that wrote that review did not get past the "Training" level, and hence thought it was to boring. And Kepa amazing game, you have outdone yourself again, and I think its awesome your summiting the first update so soon, and yes, I wish you could either A. Buy a special rope that allows retraction, or B. the option to turn it on/off in the options menu. Another thing some people had talked about, the swinging of the rope, when you were flying in mid-air, I liked that, and would it be easy to add in an update? Another thing, (Sorry this is getting long(("That's what she said)) You said you were adding characters in an update, some we would able to buy, would they come in a pack? Or separately? Another thing (Last I swear) are you adding Jake and Gunny? ^^^^^^^^^^^^^^^^^^^^ PLEASE PLEASE PLEASE!!!!
The reviewer responds in the comments that he didn't like Hook Champ either. Just pointing that out. Honestly he can review the game however he wants, obviously he didn't like it, but it seems to me it would have been a better choice to pick someone that liked the first game, and had some sort of interest in this new game as well. @bluewomble: This quote totally sums it up. You can't make a game be something it's not, and you obviously want it to be something else. What the game is, though, it does extremely well.
Others have already covered a lot of good points, but I must say that the appeal of HC and SQH is the high score (fastest time) competition. That is what the game is all about to me. I wouldn't even classify SQH as a platformer, and it sure doesn't need enemies, powerups, etc. If that is what you want and/or expect, then of course you aren't going to enjoy the game. Plus, I remember reading all of the HC comments from people saying that having the Chaser in place made the game too hard -- why do you think Hookbot was so popular? Yep, no Chaser when playing as Hookbot. So Rocketcat made a conscious design decision to make SQH more appealing to the casual gamer, while still catering to the high score crowd -- this game was originally going to be an Avalanche-only mode, with a few level sets thrown in for good measure. If you don't care about high scores, then I still think there is a great exploration aspect to the game. Plus the sense of accomplishment of being able to finish levels, and having checkpoints so you aren't punished by being sent back to the very beginning of a level is a good thing. And if all of that doesn't appeal to you, then this game just isn't for you. I'll say SQH is far from boring.
Known glitch, you can beat the same dev score multiple times and it counts towards the 18. Being fixed in the first update.
Thanks, Boardumb! And what you said makes sense. This game is really along the lines of Canabalt, but with a casual (exploration) twist thrown in for good measure.
Here's a request I would like to ask of you, Kepa: Is there any way you could add more checkpoints into the lava levels? If I'm not wrong, I'm seeing only two for each one (counting the starting point). Is there any way you could add one or two more?
well i don't think there will be more since they are suppose to be nightmare=harder i get frustrated at magma ruins though