iPad Super QuickHook (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Kepa, Jun 16, 2010.

  1. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    We're taking a break by doing an out-of-character 99 cent game. It'll probably be 8 bit inspired art, before we start to take on a 16 bit Megaman X sort of style. More details in about a month.
     
  2. Japillow

    Japillow Active Member

    Jun 18, 2010
    44
    0
    0
    Does want...
     
  3. wonderbear

    wonderbear Well-Known Member

    Dec 21, 2008
    120
    11
    18
    Excellent! Thanks for the update I can't wait to see what you guys are working on, but fortunately I'm only at Icicle Cliffs right now so I've got SQH to keep me entertained.
     
  4. goonjamin

    goonjamin Well-Known Member

    Oct 30, 2009
    89
    0
    0
    Any chance you might do a 16bit castlevania SOTN style game in the future?
     
  5. Kaos999

    Kaos999 Well-Known Member

    Jan 12, 2010
    197
    0
    0
    Australia
    A Metroidvania by RocketCatGames would easily be the greatest thing ever.
     
  6. Foozelz

    Foozelz Well-Known Member

    Kepa, I found a bug. Cannot replicate.
     

    Attached Files:

    • bug.png
      bug.png
      File size:
      71.5 KB
      Views:
      22
  7. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
    3,436
    4
    0
    to die
    where rice paddies grow...
    i believe someone else had that prob earlier in the thread
     
  8. The prez 12521

    The prez 12521 Well-Known Member

    Aug 17, 2009
    3,142
    4
    0
    School
    USA
    I also had this bug
     
  9. Kaos999

    Kaos999 Well-Known Member

    Jan 12, 2010
    197
    0
    0
    Australia
    I've managed to do this before, although I've got no idea how.
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Oh, that bug. We know how to replicate it, but it's a pretty huge deal to fix. It's also somewhat rare. You basically have to hit the ground and break a breakwall at the same time.

    Someone does need to make a good Metroidvania.
     
  11. Piasintein

    Piasintein Well-Known Member

    Feb 19, 2010
    324
    0
    0
    iOS 4 updating was fine and I didn't lost anything (special hat in primis).
    But what about upgrading to iPhone 4, synchronizing it with iTunes backup?
    Could I have UDID problems?
     
  12. Mondae

    Mondae Well-Known Member

    Feb 26, 2010
    1,807
    2
    0
    Perv, why do you care?
    Wait until Openfeint saves.
     
  13. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Some people have had problems and lost their hats, others kept their hats. The update, when it's approved, has save backups that would prevent any loss. If you do lose your stuff, we'll soon put a call out for people that lost their hats to send us an email.
     
  14. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
    372
    0
    16
    Oregon
    will this be posted on this thread? or via an in-game announcement?
     
  15. Joellercoaster

    Joellercoaster New Member

    Jun 30, 2010
    3
    0
    0
    Game Impressions

    OK, late to the thread (and to TouchArcade) but not late to the party... I have my RocketCat mask and I wear it with pride :)

    I loved Hook Champ - possibly not to the point that some did, I kind of ran out of steam at the Stone Hatbox and only ever managed to buy one of the Shiny Hooks. It was addictive, but now having played SQH a little bit and gone back to look at Hook Champ again, I feel like SQH is a major, major win.

    The motivation to "just play one more time" is scattered all over the place, no matter what your mood. I haven't played Avalanche much but it's certainly very nice when you just want to scratch your hooking itch (I first wrote "scratch your itch with a hook" but it sounded icky). Then there's the "find another secret" hitting of the retry button. Then the "if I can just figure out where that last cluster of coins is I can beat the developer score and unlock another level" motivation, which is like pure distilled bacon-wrapped crack (I'm talking to you, Burn Alley - I misread one of the hints about the first 20 times). At some point there might be the "gotta climb the global scoreboard" motivation, but so far I'm completely captivated by just the offline content.

    I agree with the general increase in affordability of all the purchases, at no point have I needed to simply grind for coins. I kinda feel like there should be a few expensive fripperies though, I'm running out of things to buy and I'm not a particularly dedicated player.

    So smooth! So much fun! So humorous.

    I love the level design, and the new mechanics. This is easily the best iPhone game I've played, and (this is a big call) somewhere in the top 20 video games I've ever played, in a career which started with Pac Man. When it came out in the arcades the first time :rolleyes:
     
  16. eev

    eev Well-Known Member

    Oct 26, 2009
    1,958
    0
    0
    Germany
    hope these lag issues are of very high priority, in avalanche mode they can be really gamebreaking.
     
  17. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
    222
    0
    0
    hey kepa,
    on twitter you said that you might do something from update 3 in update 2 what are you going to put in update 2 and then are you creating new content for update 3?
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Basically just taking things from future updates and putting them in the next update. The long approval time is going to lead to us doing less frequent updates than we were planning, so we're ending up condensing them a bit. Update 3 is still going to be the new mode (Eruption Mode), and probably also a bunch of new characters, some of them DLC.
     
  19. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
    222
    0
    0
    #1099 Timmiex, Jun 30, 2010
    Last edited: Jun 30, 2010
    new characters! new chats in the shop? they are awesome :D

    I am going to find the lost city, don't look at my map
    I'm not even looking for that. I heard it was boring.


    please ad more chats there cool

    why DLC I hate that :p

    edit: DLC characters are ok but not to much. no DLC levels that would suck... app updates without DLC and much updates are doing it great (angry birds, Doodle Jump, Tilt to Live, Pocket God (it has DLC but it's only decorating)
    but if you do DLC characters it would be only cosmetic too or not?
     
  20. Kepa

    Kepa Well-Known Member

    May 16, 2009
    1,988
    1
    38
    Each character will have new chats associated with them, yeah. DLC characters will be cosmetic only, but there will be some really fancy ones in there. There will also be two more free unlockable characters.

    This isn't widely known, but updates are only really worth it from a business perspective if you're already super popular (At least as big as, say, Minigore). If you're not already very popular, each update you do is a huge waste of time/money. We update a lot anyway, because we like our own games. Putting DLC in there helps make it only a moderate waste of time/money for us, instead of a huge waste.

    No DLC levels planned, ever. No "functional" DLC planned, either, since I think it was a mistake to make Hookbot DLC in Hook Champ. I was roughly thinking some sort of huge expansion pack DLC for future games, but the thing is that you may as well just make a sequel, at that point.
     

Share This Page