We're taking a break by doing an out-of-character 99 cent game. It'll probably be 8 bit inspired art, before we start to take on a 16 bit Megaman X sort of style. More details in about a month.
Excellent! Thanks for the update I can't wait to see what you guys are working on, but fortunately I'm only at Icicle Cliffs right now so I've got SQH to keep me entertained.
Oh, that bug. We know how to replicate it, but it's a pretty huge deal to fix. It's also somewhat rare. You basically have to hit the ground and break a breakwall at the same time. Someone does need to make a good Metroidvania.
iOS 4 updating was fine and I didn't lost anything (special hat in primis). But what about upgrading to iPhone 4, synchronizing it with iTunes backup? Could I have UDID problems?
Some people have had problems and lost their hats, others kept their hats. The update, when it's approved, has save backups that would prevent any loss. If you do lose your stuff, we'll soon put a call out for people that lost their hats to send us an email.
Game Impressions OK, late to the thread (and to TouchArcade) but not late to the party... I have my RocketCat mask and I wear it with pride I loved Hook Champ - possibly not to the point that some did, I kind of ran out of steam at the Stone Hatbox and only ever managed to buy one of the Shiny Hooks. It was addictive, but now having played SQH a little bit and gone back to look at Hook Champ again, I feel like SQH is a major, major win. The motivation to "just play one more time" is scattered all over the place, no matter what your mood. I haven't played Avalanche much but it's certainly very nice when you just want to scratch your hooking itch (I first wrote "scratch your itch with a hook" but it sounded icky). Then there's the "find another secret" hitting of the retry button. Then the "if I can just figure out where that last cluster of coins is I can beat the developer score and unlock another level" motivation, which is like pure distilled bacon-wrapped crack (I'm talking to you, Burn Alley - I misread one of the hints about the first 20 times). At some point there might be the "gotta climb the global scoreboard" motivation, but so far I'm completely captivated by just the offline content. I agree with the general increase in affordability of all the purchases, at no point have I needed to simply grind for coins. I kinda feel like there should be a few expensive fripperies though, I'm running out of things to buy and I'm not a particularly dedicated player. So smooth! So much fun! So humorous. I love the level design, and the new mechanics. This is easily the best iPhone game I've played, and (this is a big call) somewhere in the top 20 video games I've ever played, in a career which started with Pac Man. When it came out in the arcades the first time
hey kepa, on twitter you said that you might do something from update 3 in update 2 what are you going to put in update 2 and then are you creating new content for update 3?
Basically just taking things from future updates and putting them in the next update. The long approval time is going to lead to us doing less frequent updates than we were planning, so we're ending up condensing them a bit. Update 3 is still going to be the new mode (Eruption Mode), and probably also a bunch of new characters, some of them DLC.
new characters! new chats in the shop? they are awesome I am going to find the lost city, don't look at my map I'm not even looking for that. I heard it was boring. please ad more chats there cool why DLC I hate that edit: DLC characters are ok but not to much. no DLC levels that would suck... app updates without DLC and much updates are doing it great (angry birds, Doodle Jump, Tilt to Live, Pocket God (it has DLC but it's only decorating) but if you do DLC characters it would be only cosmetic too or not?
Each character will have new chats associated with them, yeah. DLC characters will be cosmetic only, but there will be some really fancy ones in there. There will also be two more free unlockable characters. This isn't widely known, but updates are only really worth it from a business perspective if you're already super popular (At least as big as, say, Minigore). If you're not already very popular, each update you do is a huge waste of time/money. We update a lot anyway, because we like our own games. Putting DLC in there helps make it only a moderate waste of time/money for us, instead of a huge waste. No DLC levels planned, ever. No "functional" DLC planned, either, since I think it was a mistake to make Hookbot DLC in Hook Champ. I was roughly thinking some sort of huge expansion pack DLC for future games, but the thing is that you may as well just make a sequel, at that point.