iPad Super QuickHook (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Kepa, Jun 16, 2010.

  1. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Thanks for all the feedback! We're switching genres pretty soon, actually. I don't think we'll do another hook-racing game for the platform... it's really hard to design for. We're not abandoning the grappling hooks, though, we're just not doing another racing game anytime soon.

    We messed up the unlock requirements for the hooks. You actually have to beat Magma Ruins to get the hooks. We're fixing this next update, though, which we're submitting early tomorrow.

    The sporewalls (fungus breakwalls) are harder to break than the other walls. This is because the block breaker shop item doesn't work on them. The hotpants also intentionally don't work on the acid pools.

    Hope everyone likes the update! Next update has another 4 levels.
     
  2. Japillow

    Japillow Active Member

    Jun 18, 2010
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    That's what I was thinking. This update was so fun! Without spoiling anything, I'm just going to say that a certain secret excited me.
     
  3. tmurp14

    tmurp14 Well-Known Member

    May 2, 2009
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    Great update, loving the level design. Hopefully if we keep buying the dlc kepa will keep updating for a while :)
     
  4. drunkhobo15

    drunkhobo15 Well-Known Member

    Feb 5, 2010
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    Waiter
    Fort Worth, Texas
    Did a quick run through of all the new levels and I can tell they are challenging and I love the new theme.

    My iPhone 4 now gets lag spikes. Just a heads up. It did not do this before the update.
     
  5. akheron

    akheron Well-Known Member

    May 23, 2010
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    Hi Kepa, whatever game you make next please consider keeping the graphics style similar to Super QuickHook.
     
  6. tmurp14

    tmurp14 Well-Known Member

    May 2, 2009
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    In the new levels does anyone have the little message and sound effect when finding a secret. Because I don't...... and I'm not sure if it is intentional or not?
     
  7. elnombre

    elnombre Well-Known Member

    Sep 6, 2009
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    Since the update, I've been getting lag almost to the point of it being unplayable. Tried rebooting multiple times. :(
     
  8. Blackmacros

    Blackmacros Active Member

    Jun 24, 2010
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    #1128 Blackmacros, Jul 1, 2010
    Last edited: Jul 1, 2010
    I am also not getting the secret found messages. Which was a bit annoying when I was trying to search for them, but they still registered in my achievements fortunately.

    To be honest, my first impression of the new levels was that they had missed the mark and were more annoying than challenging. Having played through them a number of times now I'm starting to warm to them, but still don't find them as enjoyable as the other levels. I can't quite put my finger on it, other than saying again that I felt that the previous levels felt challenging, and therefore satisfying. These feel annoying (and a bit fiddly maybe?), and therefore frustrating. Just my opinion, and I am very grateful you are releasing any updates at all of course :)

    Also, cool credits level. I've always loved interactive credits or title pages. Is the fish hinting at anything, or just mind ****ing me?
     
  9. Joellercoaster

    Joellercoaster New Member

    Jun 30, 2010
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    /me quickly buys hooks while he still can, before playing the levels, just because it's an exploit :p
     
  10. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    are there any plans to release separate game "Super Quickhook: qpawn and mikeg123 Edition"? so people who don't torture original game would get a chance to stay at first two places a bit longer?
     
  11. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
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    what's with hookbot is it only a character?
    i haven't bought Hookbot but it says no cursed chaser so does that mean if you play with hookbot that there isn't a monster chasing you as in SQH?
     
  12. HOODED

    HOODED Active Member

    Dec 3, 2009
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    England, UK
    Its most prob been asked a thousand times before, but I cant see it...

    Any news on a iOS4 update to enable multitasking? I think it will benifit the game. Maybe its not too critical as you only play games that last a couple of minutes at a time, but this will definatly encourage me to play more.

    Thanks for the update, i've gotta start again because i've just installed it on my iPhone 4. Good to hear that the Openfeint back up is in this update for others :)
     
  13. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    Technically speaking, it doesn't need multitasking. If you're in a level, if you exit the app and enter it again, you'll start off exactly where you left off.. so what point would there be to bringing in multitasking since it technically already does it?
     
  14. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
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    WHAAT Who has finished the credit level??? it's awesome if you don't know how to finish PM me :D it's awesome you will get an archievement too! it's hard to get I find it my self there is a secret too :D
     
  15. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
    Aw don't spoil it :(
     
  16. Cybertox

    Cybertox Well-Known Member

    Sep 27, 2009
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    Basketball Player
    Switzerland
    I finished the credit level it is really AWESOME!
     
  17. Timmiex

    Timmiex Well-Known Member

    Jun 20, 2010
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    I know :D
     
  18. Bluellama1

    Bluellama1 Well-Known Member

    Jul 25, 2009
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    Student
    Metro Detroit, Michigan
    I almost thought of doing what it takes to finish it but decided not to. Glad you talked :D
     
  19. CerenPL

    CerenPL Well-Known Member

    Mar 25, 2010
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    Please fix the lag on 2g ipod in the next update.
     
  20. dotBrain

    dotBrain Active Member

    Oct 21, 2009
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    Howdy Kepa,

    It's entirely possible you've already considered this for some future level designs, but while travelling backwards on Pants Slide Pass I found that sliding up "stairs" was a really fun and somewhat challenging obstacle.

    Slide, tap to jump up to the next platform, slide, tap to jump, etc., etc. Could be a fun fresh thing to put in some levels, maybe a section for Endless / Avalanche mode. Will you be adding new / differenct sections for randomization in Endless mode at all?
     

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