apparently things are funner to kill you with once you've gotten use to seeing them and believing them to be harmless.
Hehe, sort of... but a lot of stuff is "planned" that we just haven't gotten to as well. In order to keep things fresh for myself and others though, I do leave it quite open to evolution from update to update. Mindfield, yeah I'll come up with a good balance. And I hear that red herrings broiled over a hot brazier are a tasty dungeon delicacy.
Dear Mr Madgarden, I'm sorry I have been cheating on your fine product with another recently released RL. I promise to come back and get thoroughly whipped by Legend mode for a week straight. As you mentioned a few pages back, version 1.0 wasn't what you were thinking of when you were making SoF. Still, it was awesome. The Impatience Update? Double awesome. By the sounds of it Stinger is triple awesome. Or is it quadruple awesome? I will soon find out. Regardless, I'm not really a twitter user but saw something you twote(?) earlier in the week. I really hope it works out well - you've got my money for any Horse Armor DLC you want to release. Now, I must go sober up and rescue my dear Cecil from Floor 22. Maybe with the sword
not a herring nor a red one for that matter. He's been planning this one for a while! Wringing his hands, laughing maniacally the whole time. Evil.
casualty, that's OK... absence makes the heart grow fonder, which makes it easier to STAB! So enjoy your time away, and we'll kill ya soon. bluewomble88, there may be something buzzy and sting-y that you have yet to encounter, perhaps. Let that be a clue! They only appear sporadically for now, but you will have to be careful not to stir up a nest of them in the coming updates.
Having worked a bit with the crew, I swear Madgarden must be some sort of Channeler of Mystic Powers. Anybody catch the first season of Heroes and see that character, Issac? I'm not claiming Madgarden has a heroin habit here, but I think sometimes late at night his eyes roll back into his head and he goes into a fevered coding frenzy only to wake up the next morning to see what THE TRUE SWORD of FARGOAL made him code that night.
52 invisibility scrolls meant I had a mostly safe ride up. Except for the first time when I forgot I had previously cast Light... thanks for the reminder message too Saw a freakin menagerie on the way up though! I'm going to regret those Legend mode words > < A small thing, but the title looks really nice... is that new in this update or was I just to eager to get stabbed?
Enjoying the updates The maps seem different in that I am running into more dead ends. In the previous build no matter where I went I was able to continue on. Now I find myself backtracking a lot because a hall goes to a room with no outlet. Was this intentional? It's kind of not as fun to have to backtrack so much. But don't get me wrong. I love the game and everything is awesome. There is a lot of great talent behind this game and I play it all the time. So I almost don't want to bring up anything negative. But I just thought I'd ask. Thanks! Mark
Yesterday I finally got to the Sword... and shortly thereafter died a thousand deaths. I love this game... and I got it for free when it was on sale. I feel guilty. I'm ready to send you money for whatever DLC you put out.
Thks for the answer Paul about enchanted weapon. I was in the floor 18 (i guess), 30 heal potions, 25 restorations, a shield of the temple, ... in legend mode and i opened a chest which slept me. My hps were a bit low (under 70 at this moment), a mage killed me with 2 bolts without giving me the opportunity to use a restauration. Good timing for the sorcerer. I will come back.
Rename this game. Sword of Fargoal: I WILL Come Back Rename this game. Sword of Fargoal: I WILL Come Back!
Teleport issues So I'll add my observations to mysterious teleports. I have had it three times, once the instant I attacked a dwarven guard, once the instant I attack a werebear, and once the instant I attack a wyvern. Each time, there was no message about teleporting. The second two times, I went back and checked for a trap, or another incidence of teleporting; nothing. I killed the monsters who did it, and they didn't drop a wand. Around the wyvern, it was a small room with only him (her) in it, and no one in adjacent rooms or corridors. I didn't have teleportitis, I hadn't run into a mushroom or its spoors anywhere on each of those levels. I have also had a run in with a mercenary with a wand of teleporting, and (he teleported me three times before I killed him. Each time with him, there was the message, 'mercenary aims a wand at you' before I teleported. When I killed him, he dropped the wand. I think it may be a bug.
Good Corpses Wow, I'd even trained, before this update, to not search corpse chests. Now I find that some of them yield cool stuff. Sweet!