GameClub Sword of Fargoal (by Fargoal, LLC)

Discussion in 'iPhone and iPad Games' started by CommanderData, Dec 1, 2009.

  1. JackHagan

    JackHagan Active Member

    May 27, 2010
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    There is one difference, which is the whole reason that i ALWAYS play as the female... The man's sword glows a nice shade of blue when it's heavily enchanted, and when enemies are close, it glows more brightly, but it's still blue. The woman's sword glows blue, but when enemies are near, it also glows more brightly, but turns red. Much more useful, I think, when scouting out nearby enemies. Plus, it just looks awesome... "I'm a warrior chick and I'm gonna slice you up with my GLOWING RED SWORD..." B. A. :D
     
  2. legoshoes

    legoshoes Well-Known Member

    Apr 13, 2010
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    Really looking forward to the big 2.0 update. One of my all time favorite apps.
    Can't wait.
     
  3. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    I was down on dungeon level 85 earlier today, heh. 2.0 is coming along nicely. :)
     
  4. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Retired, now concentrating on good works and good
    Storrs, CT
    Fun Anew

    Wow, I hadn't played Fargoal for two weeks, and just began a new game this evening. Part of me enjoyed returning to familiar haunts, and the other part got caught up, yet again, in the excitement of the game.

    It wears so well.

    Paul, I think you should give us some more teases re the 2.0 update. I _like_ teases and am one of those who believe that the anticipation of good stuff is nearly as pleasurable as actually getting good stuff.

    Code magic, vroom!:)
     
  5. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Hey Doffie. Have you ever been blocked by some tough beasties, and so you leave the map and come back and they have magically vanished? That ain't gonna work anymore. :)
     
  6. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Orlando, FL
    Not admitting that I actually did this but... :(
     
  7. nafkert

    nafkert Well-Known Member

    May 10, 2010
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    Y'know, I'd really hate you if your game weren't so damned good.
     
  8. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Retired, now concentrating on good works and good
    Storrs, CT
    Sadistic sonofa...

    I mean, thank you Paul.

    ;)
     
  9. wazz

    wazz Member

    Jan 3, 2010
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    (sigh) one of my strategies goes down the tubes when version 2.0 comes out.

    CAN NOT WAIT!!!
     
  10. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Saratoga, CA, USA
    Yes! :D
     
  11. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Thankfully, along with tougher-to-defeat monsters comes a greater variety of kick-ass items. ;)
     
  12. Mrs.Madgarden

    Mrs.Madgarden Well-Known Member

    Apr 6, 2010
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    SAHM and admin. work for Madgarden
    Kitchener, Ontario
    new colours and patterns to the dungeon are looking sweet too!
     
  13. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
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    Retired, now concentrating on good works and good
    Storrs, CT
    Kick-ass as in armor, weapons, wands, magic, all of the above?

    Just dreamin'...
     
  14. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
    607
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    Retired, now concentrating on good works and good
    Storrs, CT
    #3154 Doffie, Aug 8, 2010
    Last edited: Aug 8, 2010
    Oh yeah, Paul knows how good new colors and dungeon floors make me all hot and bothered.;)
     
  15. del

    del Well-Known Member

    Jul 11, 2010
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    i need some help from the people who are good at this type of game. i'm not one of those people, even though i enjoy them. it feels like by the time i get to the 11-ish level, there's a pretty steep jump in risk. going back to earlier levels to grind, doesn't help because it seems like the monsters get stronger anyway, and you just end up using your supplies instead of saving them for later. is it best to push on into the higher levels instead of trying to cover everything in every level? or is it better to take your time and try to fight it out for a while in each level as you go?
     
  16. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    There is really no set path... you can fight through everyone, explore everything, or try to be stealthy and get in and out quick. It's up to you.
     
  17. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
    607
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    Retired, now concentrating on good works and good
    Storrs, CT
    Hi del,

    This game is deep enough that you can choose your style of play. I generally like to explore pretty thoroughly for a couple of reasons. One is that you really want to level up as much as possible by the time you get to the lower dungeons. And, of course, you want to give yourself a chance to find wicked good stuff -- the best shields, lots of spells, wands, etc.so that you have a good chance against the really hard baddies.

    For some people, getting the sword and bringing it home, the stated goal of the game is everything. I have "won" a number of times and racing to the surface with the sword is surely fun and can be very exciting! But I find that I enjoy the journey for its own sake, dungeon-diving and exploring give me at least as much pleaure as winning, maybe more.

    I don't hoard good stuff, but I think the more you play the more judicious you become in making game decisions.

    Hope this helps and that you continue to enjoy the game. We are all eagerly awaiting version 2 which will have *lots* of new goodies, weapon, armor, spells, wands, and, of course, new and thrilling ways to die.
     
  18. RttaM

    RttaM Well-Known Member

    Jan 12, 2010
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    Doffie, congratulations on MadGarden's Follow Friday, I guess you are the ultimate Fargoal fan. Heh.
     
  19. del

    del Well-Known Member

    Jul 11, 2010
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    Thanks Doffie. Yeah, I'm enjoying the crawling for its own sake too. I hadn't had any experience with this type of game until recently so it was cool to find out what made the genre tick. There was an excellent comment by someone on this thread (or maybe another relating to Fargoal, I don't remember) saying that in this type of game you are managing your losing situation rather than your winning situation as you are in a typical rpg. I thought that was a pretty good summary of it, of what makes it interesting as a game of strategy. Also, as you get deeper and invest more and more time into the game, the tension increases. You feel as though you have more and more to lose by dying. In a way you do: you lose all the time you've invested into this particular crawl. Thirdly, the number one thing that keeps me playing is the simplest, I think: seeing what's under the fog. Finally, the death-is-final thing that some people complain about seems really essential to me. I don't think there should even be an option. Even though it frustrates me incredibly, without that, this genre means nothing. Really fun game, although after losing I have to take a few days off before getting back on the horse.
     
  20. Doffie

    Doffie Well-Known Member

    Aug 5, 2009
    607
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    Retired, now concentrating on good works and good
    Storrs, CT
    Yeah, well it's a job. Someone's gotta do it.:)
     

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