Hey everyone, here are a few promo codes for TapTime, my new game: WMYPYTHP7LJ6 PFK3TEEYT6P9 99L4FFLMFRKK XH6RW6N6T4PN WXYPYWP4FJ6Y Please post if you use one. Also, check out the commercial my brother and I made for it here: http://www.youtube.com/watch?v=aZyA2fSDwxo And you can see gameplay here: http://www.youtube.com/watch?v=-CJOolkr9Sc Check out the website: http://taptime.andyburkeapps.com/ And if the promo codes are all used, you can buy the game here: http://www.itunes.com/apps/TapTime Please post if you use one of the promo codes so people don't try the ones that are taken. Thanks for checking my stuff out. If you've got any feedback, I'd love to hear it.
Oh, and if you have a videosift account, I'd love it if you'd upvote the commercial: http://www.videosift.com/video/TapTime-Commercial I'm just an indy dev trying to get my game on peoples' radar, so any help I can get from you guys is appreciated. You're the ones who make the iPhone game market possible. Thanks again for checking my stuff out!
Hah, what's wrong with AGON? It was pretty easy to integrate. OpenFeint seemed like much more of a pain.
Yea the ease of Agon seems to be the main motivation for devs using it. The problem is, it sucks [in my opinion] OF just outdoes it in every other way.
I'll have to take another look at OF. Can you be more specific about why you think it's better? Even an example of something that makes you like it more might help sway me to look at switching.
To name some: - Slick interface - Easy to navigate - I have all my friends added - OF is the most popular online community - Loads fast - I'm an achievement junkie - Zincous will buy your game if you add OF
Hah, well, if he's going to buy it, i'll have to definitely check it out. I'll take another look at their SDK and see what it's like. The last I checked, it was just too painful to integrate with compared with AGON. I'll take another look, though. Thanks for the feedback. If you've got feedback on the game itself, please let me know. I'm definitely interested in making sure I listen to what players are saying about it.
Took the code PFK3TEEYT6P9. My iTunes review: I like this game because of the sound effects created orignally by the developer. Basically you can touch all the colors of shapes except the red ones. When you touched the red shapes, the game will end and the developer will say you are a failure. Kind of a funny game that you can play it when you are on the train or to the journey to work or school. However, the main menu is missing the help instructions to play the game. The instructions only appear once in the game and disappear after that. I hope the help will stay in the main menu in case I need to refer to it.
I thought that OF wasn't actually that bad to integrate, Agon is easier, but I don't think OF is necessarily a pain. I'm still waiting for it to download, when I entered the code there were 8 games in front of it so its almost there.
Thanks so much for the review, akame. I will definitely look at getting the help as on option on the main screen for 1.1. Really good feedback, thanks for checking the game out.
OpenFeint would be good for this game, i love using it, it reminds me of xbox live as its easy to use and the achievement system is very good. P.S, game is installing now, my itunes keeps freezing though so bear with me!
Hey akame, I actually just implemented this, so it should be fixed for 1.1. You can now get to the help screen from the main menu. Thanks again for the feedback, I appreciate it.
TapTime 1.1 just hit the App Store. I did end up switching to OpenFeint. The interface is just a lot nicer, as is some of their cross-promotion stuff. Also new in 1.1 are improved graphics and a new set of sounds. Check it out and let me know what you guys think.