I'll see you guys tomorrow ò.ó!! I am beggining to wonder how haffertee didn't steal my title last week
Thanks, guys. I really like this game. So does my family. I pormise to play off-line tomorrow and give ya'll a chance. I didn't think I could do it, though.
I can't think of adding a "only wins once" rule, when everyone really is getting quite good at this. I think the odds of any particular person winning from this group of contestants are pretty even.
yes speed killed me as well, I didn't think them through even though I saw them no, sorry can'tdo it, I love this contest too much I could lose every day I'd still come back for more, Doug you need to be rich and make this a permanent thing, I can see my grades going down, but who cares!
Not only are there two more days, but we will be running more of these contests. Some Daily contests like this, some more like the first move contest where you can really take your time. I want you guys to get completely hooked on having to get your Jamzu fix!
Analysis for today: Posistion One Best Move: J3-G6 - Unblocks Red in lane 3 for a potential good move off. - Blocks Blue up more where he is vulnerable in lane 6. Other Moves: G7 - No need to do this now when you've got the stronger move in J3-G6 - You'll still likely have a good chance to get the jump on Blue in lane 7 later. - Kind of a waste of the 5 roll. Moving H2 or E2 jammers - Moving E2 definitely too dangerous, letting Blue free too early, or even allowing him to move off immediately with a 6. - Wait for potential better move for H2, like H2-H6, or even H2-G7 if you get G7 off soon and Blue runner 7 is still in the back rows. Position Two Best Move: B3-E2 - Follows the fundamental opening game principle of getting your runner lanes open, while blocking simultaneously if you can. - Fully opens lane 3 for Red, for maximum possible advance. - If Blue advances next in lane 3, Red could have a good shot at the jump. - Stops Blue cold in lane 2, where he is wide open for a good advance or move off. - Having a Blue runner blocked at F2 makes it more problematic for Blue to get his I5 jammer out of the way. Other Moves: H2 - Not necessary now. H2 is in almost no danger of being blocked any time soon. If Blue should try the lone block of F5-I2, not only would he be wasting a good lane opening move, but Red could easily use the I2 jammer right back at Blue. A7 - Does advance a runner somewhat in the opening game. - But would be better to use a 4 or 5 to advance in lane 7. - Does not accomplish nearly as much as B3-E2. - Does not open any lanes for a following high roll runner advance.
Thanks again, everyone, for playing! I hope you all had fun. I think tomorrow may be... ...just a little bit more on the tough side. (But still not like Tuesday! I don't think I could take another one of those! )
And today's first move correct goes to seang! He was blindingly fast on J3-G6, which was not at all easy to spot. And sooooo close with the second move as well! Way to go, seang. Cheers, ~Doug
Please make them a bit harder, if I see them not complicated I tend to rush (I will rush anyways but the punishment is less if there's a lower chance of people getting it right )
Wait a minute, didn't you just say easier was harder? I actually think it may be as much that the players are getting better at this. These were not "easy" positions where there was just one move that was totally obvious. These were moves that had to be found, and alternatives that had to be eliminated quickly, to make a good guess fast. Speed can kill (that was only half-joking!), but in this kind of competition, being able to think fast is pretty important. That was a huge part of the original idea behind doing it this way, for this week's contests. So, my point is, I'm going to try and find a good balance overall for these positions. So far it seems to be working out well. Cheers, ~Doug