Pulled from the Dutch store as well, maybe (hopefully) they are fixing an emergency update for the game-breaking bug in 1.1
It's really bad the developers that used to be very active in this thread, not to show up now to give some explanations...
Necronomicon Rage Well, the story of what really happened with update 1.1 is that over the weekend I was at our towns Thanksgiving parade, and I was standing outside in the slush and snow playing Necronomicon update 1.1, because the parade wasnt all that exciting, when I discovered the game-ending glitch which I hadnt encountered before and none of our 1.1 beta testers brought it up either. To my knowledge the game seemed to work fine, and I regret I didnt catch the glitch sooner. Well, the update was already in review and getting processed for release, by the time I got home from the parade I got a hold of Slava and he fixed it. There was probably a window of a couple of hours where a few people got the update, but now its on hold for developer release pending the last minute fix, so thats why you dont see it on the app store right now. To my detractors, well Ill be the first to admit that Id do some things differently if I could travel back in time 2 weeks, Im not perfect and Ive made some mistakes, and I understand where a lot of players frustrations is coming from, and all that is being worked out and addressed, but I DO take a offense when people start suggesting Im using the awesomeness of HPL for some kind of quick cash grab. I could think of much easier games to make and more marketable themes to exploit than HP Lovecrafts mythos. Most people have little more than a hazy idea of who the heck Cthulhu or HPL is anyway. I actually spent a lot of my youth playing Call of Cthulhu and reading HP Lovecraft, growing up in a strict fundamentalist religious community, Lovecraft became my supreme antidote and escape from the sort of people I was surrounded with day to day. Most of them, contrary to the philosophy of Jesus himself, werent very tolerant or nice to us gamers back then. Sometimes we would play CoC campaigns set in our hometown, not as Investigators, but as Cultists where we actively tried to wake Cthulhu from his slumber to lay waste to our own community. I remember back then, D&D was all the rage with gamers, but Call of Cthulhu was if anything just a little-known obsession which allowed damaged kids to damage themselves even more with. I can tell you growing up I knew far more about the forbidden rites supposedly contained within the Necronomicon, and the history of the Old Ones, than I ever did about arithmetic, history, or social studies. I could tell one of my teachers right off the top of my head that the Necronomicon was translated by the Mad Arab Abdul Alhazred in Damascus around the 8th century B.C., but I d draw a blank if they asked me to name one of our countries founding fathers, or recall the date the first American colony was established... So yeah, its been a struggle growing up with Lovecraft, but his legacy and dreams are still etched into my personality. To my supporters let me say dont worry, I havent gone anywhere, the game will be updated and supported, and even if I never sell another single copy, and even if 1,000,000 people cuss me out on the forums, Ill continue to expand and work on it for a long time to come, enthusiastically taking all your suggestions and ideas in mind because Im doing this game mainly as a recovering adolescent and hobbyist. If I had to make a living off this Id do Doodle...Cthulhu--or Something? And to anyone else, if youre having Necronomicon Rage, and you cannot wait for fixes and updates, then by all means go get a refund from Apple, call me a rotten Dev, and whatever other expletives come to mindit won't help or change anything, and people have done far worse to me in my lifetime.
I have faith on you guys! Anyway, I hope you read again my 2 gameplay suggestion that I spotted some post before, and if you need more improvements, count on me because the user interface is something that I can handle very well. Thank you for the game I'm really having fun with it right now!
Dustin you have my support and I love the game and what it can become. Just keep moving forward no matter what anyone says.
Definitely, agreed. Heh, I can just imagine a bunch of them playing as kids in a basement somewhere, imagining Cthulhu and his minions laying waste to everyone/everything in town. And he's listed as living at Mt. Shasta - Cthulhu could have risen up out of the volcano.... I live like 6 hours from there, and I vaguely remember when it blew many years ago - hmm... I wonder if Dustin had anything to do with that...
Never doubted anyways, but thanks for the explanation! I was one of the few that was able to d/l the update before it got pulled, and I haven't come across the problem yet. Also, like I said before, besides that issue, 1.1 is really nice and stable. Dustin, been loving this game from the start, and do know that for each DLC you release, you're going to have at least 1 customer.
Actually I grew up in Utah...so R'lyeh would rise up out of the Great Salt Lake. Up here in Mount Shasta we're protected from the Old Ones by all the UFO's, aliens, big foots, and Ascended Masters who live underneath the mountain...
The explanation is appreciated, but IMO it's ridiculous that a dev feels the need to come on here and defend his honor because some idiots seem to feel like devs (and not just this one BTW) have nothing better to do but hatch elaborate plots to rob them of a couple of bucks. Catch a clue people. Obviously care and effort has been put into this game. The fact that people actually see these events as some sort of cash grab is so ludicrous that it would be funny if it wasn't so sad.
Thanks for taking the time to tell us what's going on. I was mostly worried that you might be running out of money for developing the game. It's good to know you're in it for the long haul.
True, this. I can understand the disappointment but it seems to have gotten personal in here and that's not warranted. By the way, I have the 1.1 build, played through it about 15 times and never encountered the game breaking bug being mentioned. I am very confident that once this issue is fixed and the update is reissued that people will find it a lot more stable--I couldn't get through a single game prior to the 1.1 build. And I'm also very comfortable in the presumption that the game will become a lot more stable and awesome as the days, weeks, months roll ahead.
If anyone got burnt by the 1.1 update, you may blame me for ringing the bell too soon. I really like the update as I can enjoy the card-only portion of the game. May be due to be a non-native speaker, I think the text is a bit hard to read but still manageable. And, in case nobody mentions this before: a RD update would be great. Hope to see the next update soon.
Theres another weird bug when you play more than one game in a row, you start with less than 100 cards in the deck.