Hi Beta Team, I hope you're doing great - just wanted to tell you that we submitted Save Toshi update #2. features: 20 new levels added OpenFeint Version upgraded Game Center Support Added New environment added Icons are now native on all three resolutions Performance boosted Device Flipping supported FeedBack button on Main menu (goes to our uservoice.com page and allow suggestion and voting on desired features for future updates) Various Level modifications to improve flow "Tweet for Hint" added to the Hint Menu Bug Fixes: Subscribe screen freeze on 4th Gen devices fixed Babydoll Achievement fixed Fixed "pack unlock" bug Tech: UT3.2 integrated I need you to download this upcoming build, and tell me what you think of the new features. Also, please play the game and point out any issues you may encounter in this build before we release it to the store. Now go, save Toshi-San! Best, Noam BTW, you can now have both the beta version and the store version on your device (beta will be named Save Toshi B)
I cannot use Game Center in the new build. I'm using another Game Center ID (always used in beta testing, in sandbox). But it pops out "The game is not recognized by Game Center"
Hi Alex, I guess thats because we compiled a separate app with a separate bundle id so it wouldn't overwrite the official version, but it makes game center unavailable since it's tied to a specific app id ... I'll bake another build and replace the last one with a version that overwrites the official release but has game-center functionality. Thanks!
2 bugs: 1. The game has sound even I turn the phone to Silent Mode. 2. Game Center works now (I can login, view achievement list, view high score), but when I get new achievements, nothing happens in Game Center. There's always 0 achievement in it.
Sorry for the late reply, we were working hard on a lite version for both the appstore and Kongregate (web). Alex, as always you are doing some excellent beta work. Will check both bugs, thanks! Great, but please give me some more impressions and try to emphasize what are your objections with the game - it could be anything, even the icon.
Well, the icon is GREAT. So theres nothing wrong with that. One of my objections would be the hints. I always try to use them but they make no sense to me. Is it where you're suppose to throw the ball? Because I did that and still didn't solve the levels.
Great, glad you liked it The hints system actually shows you which objects (blocks) should be manipulated first (first hint) and second (second hint), so you know where to focus your attention. From what we saw that was pretty intuitive to most people, do you think a more detailed explanation might solve the problem?
I'm telling you - it's the orientation that is the problem. The hint appears no matter which way the screen is facing --- that is indeed going to mess people up using the hints if they are facing the wrong direction.