Basic rules of thumb: Make sure you're using both her melee attack and her ranged attacks in the same turn whenever possible, and try to chain deathblow kills with her if you can (critter-type enemies work well for this).
By latest expansion quests do you mean the skaven ones or do you have some inside info on a new expansion?
Actually they do still get xp - one of mine was downed toward the end, but he still got his xp and leveled after finishing the dungeon. And to reiterate what others have said: - yes the rotate to inv is annoying. My second session I forgot how to access while in town, and it was driving me crazy! - there are quite a few typos - I find about one in nearly every passage. - for Hunter fans, I think this is better, especially if you're into story, quests and typical fantasy content. Loot system doesn't seem as good, but the story, encounter, and quest writing are excellent (baring the typos). Campaign seems like it's quite a bit longer too. And I Iike the fog of war element. Overall this is a fantastic, well-made game.
Oh, so risky its clever, maybe I kind find a good tag team for that. So if the random dungeon scale to your level, do they also scale to your party size? Will they tend to throw smaller groups when just a twofer?
In which mode? On Adventurer difficulty, I've had my wizard killed/knocked out twice (and not revived), and on both occasions he didn't gain any experience at the end of the dungeon, which is how it is supposed to work.
Oh, wait, was that the Marauder then? I've seen both a guy wiped out getting now exp and one case where a guy was just taken to 0 health, had a big skull over his head, but still was counted as living at the end. I think that is their passive "get back up" ability, probably won't get so lucky if others get knocked out like that.
I assume he means the later skaven story missions here. A little less randomized and therefore can more cleverly scripted bits.
Hey I'm back haha, I got banned for pretending to have the game (whoops). And I totally agree with this. I find that making sure ur wizard has enough magic to do shadow bolt right when you get in is really handy.
Characters reduced to zero hit points spend the round merely knocked out in "skull mode"; if they're healed at that point, they're put back in the fight, but if you leave them, they'll die and be removed from the dungeon (and be dead permanently in hardcore mode). At level four my Grey Wizard got the expensive "Veil of Revival" spell, though, which lets him resurrect dead characters, bringing them back with a single hit point.
I got an email back from them yesterday saying it had been passed on to the development team. Hope I hear back from them soon
The IAP descriptions have been hotfixed now, too, so they're no longer in a rainbow of different languages.