No, I couldn't pass up the opportunity to rename mine. Had to have Gotrek and Felix, and they're rolling with Bayaz, First of the Magi and Thirianna. Bit of a mix but it makes my inner geek smile.
Generally, if it's not a piece of equipment it won't be a permanent upgrade, and even then some reusable magic items can only be used once per dungeon. Food and other consumables only provide a temporary boost, but you shouldn't underestimate how useful these can be. You're really not going to find much else to spend your gold on, to be honest.
I do have to agree, i'm playing on an iPad mini, and havent had any issues with the framerates, and i can read the text, but it is definitely on the small side.
The names are awesome as is. However, I had to do my standard old school RPG fantasy and have a Deputos in my party. Meanwhile in KOTOR it's Dep Ridian
Great game but there's a fugly resolution problem. The UI is nice and crisp, but the graphics (dungeons, heroes, monsters) are all weirdly blocky and aliased. Aren't these graphics just flat sprites? One would think they could be nice and crisp with no performance hit. Not a major issue, just something that bugs me.
I know what he means. I pointed it out in the upcoming thread, the dungeon graphics are something like 1440 pixels wide instead of 2048. It still looks better than most iOS games if you ask me, but it isn't retina. Most of the UI is though. I wonder if the artwork did actually start out higher, the images on the IAP screen look slightly improved, even after accounting for the fact they've been resized a bit.
Haven't renamed my characters yet either. Maybe when I get into hardcore mode full time I will just to give it some more tension, as my wife and children die a horrible death at the hands of some goblins Hmmm maybe I'll not rename then after my family after all lol.
Yeah 1440 sounds about right. But why do that? Is their engine so crap that it can't handle 2D retina graphics?
In every strategy game that lets me name characters I always dedicate one to the YouTube video that got me into X-Com. I think it was a guy working for an Xbox 360 magazine/website or something, he named one of his people KitKat Chunky and sounded so distraught when he died. Since then I've been remembering the name of that brave soldier by... letting him get killed repeatedly in every game I play.
Being Universal they would want to keep memory overheads as low as possible to reach a wide range of devices I'd imagine.
It'd bump up the install size though. But screw those guys, I paid for this device so games would look amazing on it, gimme an extra 100MB if you have to.
I emailed Rodeo and got a very prompt response. According to them the game runs at 75% resolution on iPad 3 due to "performance issues". Must be a really crappy engine. Richard (the guy from Rodeo) implied that it does run at full retina on iPad 4.
Mm-hmm, I was actually just about to ask if you could post a screenshot to illustrate your complaints about the characters, just in case we were talking at cross-purposes. Just looking at the game now on my 4th-gen iPad, even fully zoomed in with my eyes right next to the screen, not by any stretch of the imagination could I call the characters or enemies "fugly", weirdly blocky or aliased. While the dungeon tiles are definitely lower-quality than those used in the promotional screenshots, the heroes and NPCs are most definitely Retina-based; it would be very easy to tell if they were not.