Thanks for the feedback! How about the additional characters? Does it make sense to unlock them all now, or perhaps finish the game once over and then start over to add some spice to the mix?
Honestly, you should just play through the game with the default four at first. Alternatively, once you get a character to level six (the maximum), you can retire that one and substitute a newbie IAP character to take their place if you want a challenge.
I do not know why, but the final build of Warhammer Quest is WAAAAAAAAAY easier than it was. I'm not sure I like this. You get MUCH more loot and XPs...I'm already at level 3-4 middle game (I was level 4 at the end of the campaign before, and in double the time). Now hardcore mode is totally doable...basically I can't die. Health potions were MUCH more rare...and gold too, so you couldn't afford them so easily. I want an 'insane' mode with the previous pacing!!!
The game is WAY too easy on normal! Just give everybody a healing pot, let the archmage take care of the rest and they can't die. They must have seriously tweaked the beta difficulty. This game is forgiving now... ts ts ts. No char dead once and I am some hours in.
I honestly thought that said "Slayer > Priest > Maiden" and we were about to get into an 80s metal flamewar.
+1 this as I said earlier in the thread. You honestly had me wondering if I was just insanely good after your comments in the upcoming thread Pitta. Btw, if I find special loot for an IAP character I haven't bought yet and sell that loot, will I be able to get it again later if I purchase the character or would I have to start a new game?
Yeah everyone knows maiden goes first then slayer > priest And I'm pretty much the same as everyone else here in that normal seems really really and most rooms I just charge into the center with the marauder and dwarf then I win. Only thing that takes a while is killing the boss room in each dungeon or those huge trolls with over 100 health. But I'm switching to hardcore full time I think.
I think it was smart of them not to go with a overly difficult "normal" mode, especially given the platform the game is on, and the potential audience. That said, I do think there needs to be one last "hard" difficulty level. I also think hardcore permadeath should perhaps be a modifier, rather than a standalone difficulty of its own, so if somebody wants to play easy, normal or hard "hardcore" modes, they can.
The only thing I can think of is to try reinstalling Warhammer Quest... Or email the developer to see if he is aware of such an issue: [email protected] Disclaimer: I am not the developer.
When you say scales with your level, do you mean: My currently selected party? An average of the levels of all my 7 characters? The highest level attained by any of my characters? What does retire mean? Is that character deleted or just waiting to be redeployed?
I'm sure it's already been asked several times, but what's the point of random "character status ailment" events when you can just go into a dungeon, immediately leave and immediately return to negate all the effects? If they're meant to inconvenience the player, the parameters need to be changed. Make it so you have to clear a dungeon, get fully wiped out, or take a certain number of steps before a status goes away (retreat won't remove it).
Do you really do that? I'm playing on normal setting, and I've got one level 6 char and the rest is level 5, lots of gold and the best equipment I've been able to find, and ever since level 3 or so, the game have been a fair bit on the easy side. I tried to leave a dungeon early, just to see if the ill effects would go away, they did, but I was just curious. I haven't done it since, as it would make the game even more easy than it already is... The first two or three levels of gameplay was much harder for me, several times I lost one or more characters, even the whole party on one occasion. I really wished they'd balanced the game better as your guys level up.
I'm not quite getting the people playing on the lowest difficulty, then complaining the game is too easy..
Retiring a character at the Adventurer's Guild deletes them and allows you to replace them with a new one. Developer oversight, basically failing taking into account the nature of players to seek out the most efficient way to cheese their way through games. Likewise, they don't prevent you from simply leaving the dungeon and going straight to town during the Squashing Bugs quest (irony!) at the very beginning of the game. The solution for the first issue is just to have the negative effects cleared only at the successful completion of a dungeon; that shouldn't be too hard for the developers to change.