Universal Warhammer Quest - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, May 29, 2013.

  1. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Surprised: huh? :eek:
     
  2. september

    september Well-Known Member

    Sep 14, 2012
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    Don't ask me why, but I enjoy the way you post. Is there some deep dark backstory? :)
     
  3. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Query: is it me?

    Hypothetical answer: go and grap a copy of KOTOR, go to that-famous-planet-with-2-suns and you shall meet a character talking like this. I just follow his example. :cool:
     
  4. Naked Snake

    Naked Snake Well-Known Member

    Jan 14, 2013
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    Heheh sounds like that elephant looking dude from Mass Effect also.
     
  5. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    Emphasis: KOTOR preludes ME and is made by the same company. It is not hard to see why copies exists for some really popular character. :p

    Edit: we should bring this to the KOTOR thread next door.
     
  6. Bubbapook

    Bubbapook Active Member

    Sep 5, 2012
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    So.....has anyone figured out a way around the crash on the Grey Seer's Tail quest? Every time I get his health down and he vanishes, when I end turn the game crashes. I've tried moving into another room, killing him with different guys, and killing him with different attacks. Every single time the game crashes at the end of the turn.
     
  7. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
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    what? you guys haven't figured it out? just wait long enough to be ambushed. at least that works for me. good luck with it!:D

    i do wanna ask is there anything you can do to choose what skills the heroes get:confused:
     
  8. Birth1118

    Birth1118 Well-Known Member

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    the dwarves are such a waste that they cant even hit a simple target and stand through the end of enemy's turn at the same time. i had expected the ironbreaker to be tough as hell and the trollslayer some sort of aggressive berserker or at least effective against trolls. the truth is, a fully equipped marauder could handle both without a sweat. the designated weapons and armors have made it sure that marauder and wp are the only worthy melee heroes.
     
  9. Birth1118

    Birth1118 Well-Known Member

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    gold won't do you any gold except for healing scolls and potions. believe me you want take down the enemy rather than reap the coins
     
  10. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Gold can be used to buy better gear at the shop, to level up your party, and to buy prayers in town...
     
  11. Birth1118

    Birth1118 Well-Known Member

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    yeah? guess what happens when all your heroes have reached level 6 with the best equipments in hand but still got "waaaghed" in the red quests

    for the skaven expansion you just can't risk having a low hp or wounds whatever, cuz being knocked down means losing 1 strength, permanently!

    in the end you'd just have to strike a balance between having multiple +3 strength rings, +3 wounds per turn rings, increase accuracy rings, legendary orbs of might and THE GREATER SCROLL OF HEALING.

    i'm not saying that gold is not useful, it's just I NEED MORE ITEM SLOTS!
     
  12. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Wow, you are way further in Warhammer Quest than I am. Just too busy these few days to play...
     
  13. Birth1118

    Birth1118 Well-Known Member

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    cant agree more. in hunter 2 you can cheat the hardcore by quitting to the main menu. but in wq that's possible only after clearing the room. way different and more challenging.
     
  14. Birth1118

    Birth1118 Well-Known Member

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    try the expansion, where the nasty skavens could get you poisoned :D
     
  15. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    #1435 Laenor, Jun 5, 2013
    Last edited: Jun 5, 2013
    Alright, finally managed to level up all my characters to 6.
    Here's the skill list I got for each of them.
    It seems like the base spells of the grey wizard are always the same (Shadow dagger, shadow bolt, healing mist).
    The other spells gained seem to be random

    Marauder :

    Ignore wounds
    Passive / Once per dungeon
    Prevents the marauder dying from a hit, leaving him with 1 hp instead.


    Reaction Strike
    Passive / Once per event
    If an ennemy appears close to the marauder at the start of an even, he gets one free attack against him


    Hunter's Eye
    Active / Once per dungeon
    Grants your marauder as many ranged attacks as he has melee attacks for the current turn


    Battle Blades
    Passive / Once per event
    When faced with new enemies, the marauder has a chance to get his melee attacks doubled for 1 turn.


    Berserk
    Passive / Once per turn
    At the start of each turn, the marauder has a chance to go berserk. If he goes berserk, he has a chance to lose all attacks this turn (Meaning he'll have to reroll for berserk next turn), or he gets an additional melee attack for the remainder of the fight (Without needing to reroll until next fight)


    Waywatcher:

    Hypnosis
    Active / Once per turn (out of combat)
    You can spend your whole turn to heal 1d6 wounds to yourself


    Herblore
    Active / Once per turn
    You can try to mend the wounds of a member of the party.
    Roll 1d6
    1 : You worsen the wound, dealing 1d6 damage to the target
    2-3 : No effect
    4-5 : Target recovers 1d6 wounds
    6 : Target recovers 2d6 wounds


    Doomstrike
    Active / Once per dungeon
    Gives you a 50% increased chance to hit for the current turn


    Parry
    Passive / Always active
    Whenever he's attacked, he has a chance to prevent a blow from landing


    Dodge
    Passive / Always active
    Whenever he's attacked, he has a chance to prevent a blow from landing


    Ironbreaker:

    Mighty Blow
    Active / once per turn
    You can choose to trade all the remaining melee attacks to get a strength bonus equal to the lost attacks to your next attack (IE : If you have 5 strength, and 3 attacks, you lose 2 attacks and get a +10 damage bonus on your next attack


    Goldmaster
    Passive / Always active
    Whenever the Ironbreaker kills an ennemy, he gains additional gold


    Enrage
    Passive / Once per turn
    The iron breaker has a chance to enrage at the beginning of each turn, either gaining 6 additional attacks (with a lower chance to hit) or getting wildly inaccurate swings for the reminder of the turn
    THIS SKILL DOESN'T SEEM TO WORK AT ALL


    Endure
    Passive / Once per dungeon
    Lets the ironbreaker ignore the damage from a single hit that should have killed him



    Grey Wizard:

    Shadow Bolt
    Cost : 6 power
    Target and each creature adjacent to the target recieve 1-3 + [Grey Wizard level] damage. This spell can sometime miss (Seems to be "roll 1d6 for each target, on a roll of 1, the spell misses that target")


    Healing Mist
    Cost : 5 power
    Target recovers 1d6 hp


    Cure Small Wounds
    Cost : 2 power
    Target recovers 1 hp


    Finger of life
    Cost : 4 power
    Roll 1d6.
    1-3 : Nothing happens
    4+ : Target recovers hp equal to the roll


    Veil of Revival
    Cost : 7 power
    Revive target dead party member


    Nightmare Visage
    Cost : 3 power
    Target enemy has a 50% chance get his attack skill lowered (by 1 it seems).
    Should last only 1 turn, but actually seems to last forever


    Voidmaster
    Cost : 5 power
    Target ally (Except the Wizard) disappears from the board. On next turn, it reappears, recovering ALL hp but losing an additional turn (Doesn't recover hs attacks and/or movement)


    Shadow Dagger
    Cost : 2 power
    Deal 1-2 damage to target adjacent monster, and 1-2 damage to each other ennemy adacent to both that monster and the Wizard
     
  16. Bubbapook

    Bubbapook Active Member

    Sep 5, 2012
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    Except that doesn't work. I've been ambushed twice while trying to get it working and it still crashes every single time.
     
  17. Birth1118

    Birth1118 Well-Known Member

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    i guess it was pure luck for me then. i'm on the second play through and it's hardcore, better not risk it
     
  18. Birth1118

    Birth1118 Well-Known Member

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    i think in my first play through the marauder also had an ability that gives him 2 additional attacks (per dungeon)

    and the grey wizard there's the blade of night and also two very powerful healing spells
     
  19. grenadedodger

    grenadedodger Well-Known Member

    Jul 6, 2010
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    consider yourselves lucky, my waywatcher has gone through 2 levels where she didn't gain a skill at all, my Ironbreaker also had one level without a bonus skill gain! Still, that's the game I suppose.
     
  20. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    #1440 Laenor, Jun 5, 2013
    Last edited: Jun 5, 2013
    You don't get a skill at each level, but skill gains should be preset I'd guess.
    if anyone with level 6 characters can also list their skills for comparison (And give details for the skills that I haven't yet listed), it'd be great :)
     

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